The C++ framework for developing highly scalable, high performance servers on Windows platforms.

DebugHelpers.h File Reference


Defines

#define DUMP_BUFFER(_b)
#define DUMP_BUFFER_DETAILS(_b)
#define DUMP_BUFFER_DETAILS_USED(_b)
#define DUMP_BUFFER_POINTER(_b)
#define DISPLAY_BUFFER_DETAILS_USED(_b)   + (_T(" B: ") + ToString(_b.Get()) + _T(" - Seq: ") + ToString(_b->GetSequenceNumber()) + _T(" U: ") + ToString(_b->GetUsed()))
#define DISPLAY_READ_BUFFER_DETAILS_USED(_b)   DISPLAY_BUFFER_DETAILS_USED(_b)
#define DISPLAY_WRITE_BUFFER_DETAILS_USED(_b)   DISPLAY_BUFFER_DETAILS_USED(_b)
#define DUMP_READ_BUFFER(_b)
#define DUMP_READ_BUFFER_DETAILS(_b)
#define DUMP_READ_BUFFER_DETAILS_USED(_b)
#define DUMP_READ_BUFFER_POINTER(_b)
#define DUMP_WRITE_BUFFER(_b)
#define DUMP_WRITE_BUFFER_DETAILS(_b)
#define DUMP_WRITE_BUFFER_DETAILS_USED(_b)
#define DUMP_WRITE_BUFFER_POINTER(_b)
#define JETBYTE_STREAM_SOCKET_DEBUG_ENABLED   0


Define Documentation

#define DISPLAY_BUFFER_DETAILS_USED ( _b   )     + (_T(" B: ") + ToString(_b.Get()) + _T(" - Seq: ") + ToString(_b->GetSequenceNumber()) + _T(" U: ") + ToString(_b->GetUsed()))

#define DISPLAY_READ_BUFFER_DETAILS_USED ( _b   )     DISPLAY_BUFFER_DETAILS_USED(_b)

#define DISPLAY_WRITE_BUFFER_DETAILS_USED ( _b   )     DISPLAY_BUFFER_DETAILS_USED(_b)

#define DUMP_BUFFER ( _b   ) 

#define DUMP_BUFFER_DETAILS ( _b   ) 

#define DUMP_BUFFER_DETAILS_USED ( _b   ) 

#define DUMP_BUFFER_POINTER ( _b   ) 

#define DUMP_READ_BUFFER ( _b   ) 

#define DUMP_READ_BUFFER_DETAILS ( _b   ) 

#define DUMP_READ_BUFFER_DETAILS_USED ( _b   ) 

#define DUMP_READ_BUFFER_POINTER ( _b   ) 

#define DUMP_WRITE_BUFFER ( _b   ) 

#define DUMP_WRITE_BUFFER_DETAILS ( _b   ) 

#define DUMP_WRITE_BUFFER_DETAILS_USED ( _b   ) 

#define DUMP_WRITE_BUFFER_POINTER ( _b   ) 

#define JETBYTE_STREAM_SOCKET_DEBUG_ENABLED   0


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