All of the code builds as either Unicode or Non-Unicode. This allows us to be maximally efficient on our primary platform (Windows NT/XP, etc) and yet still be able to use the code on older platforms (Windows 95) if required.
This section contains links to the code that implements this concept.
| ||String conversion functions, use these in preference to USES_CONVERSION. Doesn't suffer from the stack blowing limitations of USES_CONVERSION. More...|