The C++ framework for developing highly scalable, high performance servers on Windows platforms.

IAcceptH264FrameData Member List

This is the complete list of members for IAcceptH264FrameData, including all inherited members.

OnFrameDataComplete()=0IAcceptH264FrameData [pure virtual]
ProcessFrameData(bool endOfAccessUnit, const CH264NALUnit &nalUnit)=0IAcceptH264FrameData [pure virtual]
SetFrameRate(double frameRate)=0IAcceptH264FrameData [pure virtual]
~IAcceptH264FrameData()IAcceptH264FrameData [protected, virtual]


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