The C++ framework for developing highly scalable, high performance servers on Windows platforms.

CServerCollection Member List

This is the complete list of members for CServerCollection, including all inherited members.

AcceptingConnections enum valueIServerControl
AddServer(IServerControl *pServer)CServerCollection
AddServer(IServerControl &server)CServerCollection
BeginShutdown() overrideCServerCollection [virtual]
CServerCollection()CServerCollection
CServerCollection(const CServerCollection &rhs)CServerCollection
ForceShutdown() overrideCServerCollection [virtual]
GetStatus() const overrideCServerCollection [virtual]
GetStatusAsString(Status status)IServerControl [static]
Indeterminate enum valueIServerControl
NotStarted enum valueIServerControl
operator=(const CServerCollection &rhs)CServerCollection
Paused enum valueIServerControl
RemoveServers()CServerCollection
ShuttingDown enum valueIServerControl
Start() overrideCServerCollection [virtual]
StartAcceptingConnections() overrideCServerCollection [virtual]
Status enum nameIServerControl
StopAcceptingConnections() overrideCServerCollection [virtual]
Stopped enum valueIServerControl
WaitForShutdownToComplete() overrideCServerCollection [virtual]
WaitForShutdownToComplete(Milliseconds timeout) overrideCServerCollection [virtual]
WaitForShutdownToComplete(Milliseconds timeout, IServerShutdownCallback &callback, void *pUserData=nullptr)CServerCollection
~CServerCollection() overrideCServerCollection
~IServerControl()IServerControl [virtual]


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