Allocate(const IBuffer &buffer)=0 | IAllocateBufferHandles | [pure virtual] |
AllocateHandle()=0 | IAllocateBufferHandles | [pure virtual] |
Flush()=0 | IAllocateBufferHandles | [pure virtual] |
~IAllocateBufferHandles() | IAllocateBufferHandles | [protected, virtual] |